StarLords3K game manual: Reports, including Transit Report ,Structures ,Ships ,Resources ,Tradegoods ,Components ,Modules ,Contraband ,Artifacts ,Pending Contracts ,Construction ,Ship Production ,Module Assembly ,Component Crafting ,Resource Output ,Structure Completions ,Ship Completions ,Module Completions ,Component Completions ,Star Mineral Values ,Domestic ,Foreign ,Jump Ready ,Charging ,On Route ,Retreating ,Repairing ,Supply ,Depots ,Flotsam ,Infections ,Contract Market ,Black Markets ,Sector Market Trades ,Trade Demand & Values ,Trade Agreements ,Luxury Import/Export ,Luxury Demand ,Indies & Territories ,Taxation ,Excise Taxes ,Diplomacy ,Patents ,Electoral Sectors ,Star Status ,Shipment ETA's ,Interdictions ,Missions ,Military Officers ,Archaeologists ,Civil Staff ,Diplomats ,Agents ,Foreign Prisoners ,Captive by Foreigners ,Retired, Killed & MIA ,Students ,Available Academies
StarLords3K is a free multiplayer 4X space strategy game focused on diplomacy, trade, economics and optional military expansion.
| Transit Icons | ||
|---|---|---|
| Icon | Event | Notes |
| Encounter on Arrival | ||
| Departure | If no recon present, this could be any of : Jump away, move to recon or retreat | |
| Gate Transit | ||
| Arrival | If no recon present, this could be a drop from recon | |
| Arrive & Merge | Domestic only | |
| Combat on Arrival | Domestic only | |
| Battle Fought | Foreign only | |
| Destroyed or Captured on Arrival |
Owner gets "Lost Contact" message | |
| Combat & Retreat | ||
| Retreat on Arrival | - Jump option - Recon failure - Due to orders | |
| Recon Intel | Intel from recon prior to retreat | |
| Retreat | Only seen by recon, others see depart | |
| Move to Recon | Only seen by recon, others see depart | |
| Drop from Recon | Only seen by recon, others see arrival | |
| Report Columns | ||
|---|---|---|
| Column | Description | |
| Origin Star |
The contract must be loaded on a fleet here.
- Click this item to link to the fleets panel. | |
| Destination Star |
The fleet must take the contract to this Star.
- Hover this item to see star location. | |
| Contract Cost |
Amount of credits required to acquire the contract.
This is payed back on fulfillment of the contract, unless Total Loss is inflicted by late delivery (see below) | |
| On-Time Profit |
Amount of credits paid if fulfilled before the delivery time.
. | |
| Late Profit |
Amount of credits paid if fulfilled after the delivery time.
If this is Total Loss, it means the initial investment is lost as well as zero profit. | |
| Delivery Time |
Number of cycles remaining before On-Time Profit is no longer valid.
After this time, only Late Profit will be paid, if any. | |
| Jump Cycles |
The current time to travel from origin to destination.
This may change due to jumpgate status and changes in access. | |
| Cargo Size |
Cargo space required for the contract goods. | |
| Category | Basis |
|---|---|
| Highest Population | Total population at all domestic stars |
| Most Stars | Total stars |
| Most Territories | Total territories |
| Mightiest Navy | Total kilotons of combat ships |
| Most Enemy Kills | Total kilotons destroyed |
| Greatest Explorer | Total stars explored |
| Most Prestigious | Prestige score |
| Greatest Rise | Greatest increase of prestige value in last 30 cycles |
| Greatest Fall | Greatest decrease of prestige value in last 30 cycles |
| Most Stable | Least variable prestige value over last 30 cycles |
| Most Adored | Average contentemt at all stars |
| Most Glorious | Glory value (prestige) |
| Most Glamourous | Celebrity value (prestige) (High ranked officials) |
| Most Luxurious | Ratio of luxuries supplied to habitat levels |
| Most Honourable | Honour value (prestige) |
| Most Scandalous | Scandal value (prestige) |
| Most Famous | Fame value (prestige) |
| Most Infamous | Infamy value (prestige) |
| Most Diplomatic | Diplomacy value (prestige) |
| Most Developed | Average habitat level |
| Highest Culture | Culture awards combined with entertainment tech |
| Most Wonderous | Total monument levels |
| Largest Merchant Marine | Total kilotons of non-combat ships |
| Greatest Contractor | Most contracts in last 10 days |
| Greatest Importer | Average TG Imported in last 5 cycles |
| Greatest Exporter | Average Luxuries and TG exported in last 5 cycles |
| Most Sales | Average credits sold in last 5 cycles |
| Most Buys | Average credits spent in last 5 cycles |
| Highest Tech | Average level of all techs |
| Greatest Consumers | Ratio of merchantile levels to habitat levels |
| Greatest Industry | Total works yard levels |
| Most Shipyards | Total shipyard levels |
| Most Rebellious | Average rebelliousness across realm |
| Worst Crime | Average crime across realm |
| Worst Piracy | Average piracy across realm |
| Mission Types | |
|---|---|
| Combat Mission |
|
| Capture Mission |
|
| Bombing Mission |
|
| Corporate Sabotage |
|