StarLords3K game manual: Fleets, including Jump Engine, Combat Orders, Recon Fleets, Cargo Space, Morale, Civil Defence Fleets, Boarding, Banner Fleets, Bombardment,repair,Sensors,Scanners,Strikecraft Bays,Fleet Commanders,Combat Command Rating,Battlefield Commissions, Initiative,Privateers,Fleet Flags,Retreating,Blockade,Anonymous Fleets,Supply.
StarLords3K is a free multiplayer 4X space strategy game focused on diplomacy, trade, economics and optional military expansion.
Ships at Star |
The "Ships at Star" button will be red if there are foreign fleets at the star and they can be detected |
Transit Report
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Combine Fleets |
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Sort by Name |
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Sort by Type |
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| Fleet Actions
Click on a fleet name in the fleet list to access the following actions : - actions will vary depending on the fleet situation | ||
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Starbase Transfer | - Move assets to/from the starbase. |
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Fleet Transfer | - Move assets between fleets. |
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Jump | - Move fleet to another star. |
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Gate Jump | - Use jumpgate to move to another star. |
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Join Route | - Select/create a route to travel. |
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Quit Route | - Leave the route. |
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Edit Route | - Edit the current route. |
| Special Fleet Types | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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| Fleet Type | Default Order |
Comments | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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| Actions Resulting From Orders | |||||
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| External Battles | |||||
| Combat Order |
Vs Weaker Foe |
Vs Stronger Foe |
Defending | Attacking | Retreat Early |
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  Yield |
Yield | Yield | | | |
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  Retreat |
Retreat | Retreat | | | |
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  Defend |
Defend | Retreat | No Mods | No Mods | Max. Loss 70% |
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  Hold |
Defend | Defend | +10% SR Shots +20% SR Defence No effect on DF |
No Mods | Max. Loss 80% |
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  Guard |
Police | Defend | +30% SR Shots
No effect on DF |
Same as defend If policing Otherwise No Mods |
Max. Loss 90% |
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  Probe |
Attack | Retreat | No Mods | No Mods | Max. Loss 60% |
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  Engage |
Attack | Defend | No Mods | No Mods | Max. Loss 70% |
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  Assault |
Attack | Attack | | +20% LR Shots −20% LR Defence |
Max. Loss 80% |
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  WaveAttack |
Attack | Attack | | No Mods
Reatreat on Loss/Draw |
Selectable |
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  WaveAssault |
Attack | Attack | | +20% LR Shots −20% LR Defence Reatreat on Loss/Draw |
Selectable |
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  Recon |
See Recon / Screening actions | ||||
| Local Battles | |||||
| Combat Order |
Vs Weaker Foe |
Vs Stronger Foe |
Directed Attack |
Mods | Retreat Early |
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  Yield |
Yield | Yield | | | |
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  Retreat |
Defend | Defend | Attack | No Mods | |
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  Hold |
Defend | Defend | Attack |
Defender Only +10% SR Shots +20% SR Defence No effect on DF |
Max. Loss 80% |
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  Guard |
Defend | Defend | Attack |
Defender Only +30% SR Shots No effect on DF |
Max. Loss 90% |
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  Probe |
Attack | Defend | Attack | No Mods | Max. Loss 60% |
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  Engage |
Attack | Defend | Attack | No Mods | Max. Loss 70% |
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  Assault |
Attack | Attack | Attack | +20% LR Shots −20% LR Defence |
Max. Loss 80% |
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  Recon |
See Recon / Screening actions | ||||
| Consequences of Actions | |
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| Action | Results |
| Yield |
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| Retreat |
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| Defend |
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| Police |
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| Attack |
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| Looting and Suppression Values | |
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| Ship | Value |
| Ships Supplied by the Association for Civil Defence | ||
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| Habitat Level | Ship Design | Time to Muster |
| 1 & 2 | None | |
| 3 & 4 | Corvette | 3 - 6 Cycles |
| 5 & 6 | Frigate | 4 - 8 Cycles |
| 7 & 8 | Destroyer | 5 - 10 Cycles |
| 9 & 10 | Cruiser | 6 - 12 Cycles |
| Ships Supplied by the Association for Civil Defence | ||
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| Habitat Level | Ship Design | Time to Muster |
| 1 & 2 | Corvette | 2 - 4 Cycles |
| 3 & 4 | Frigate | 3 - 6 Cycles |
| 5 & 6 | Destroyer | 4 - 8 Cycles |
| 7 & 8 | Cruiser | 5 - 10 Cycles |
| 9 & 10 | Battleship | 6 - 12 Cycles |
| Effect of Shield on Strategic Bombardment | |
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| Shield Level | Effect |
| 10 | No targets hit |
| 9 | 90% hit reduction |
| 5 | 50% hit reduction |
| 1 | 10% hit reduction |
| No Shield | All targets destroyed |
| Bombardment Capabilities | ||
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| Standard Ship Design |
Shots | Salvos |