StarLords3K game manual: Building, including >Build Queue, Allotment Queue, Build Projects, Builders ,Dedicated Builds And Retooling,Retrofit ships,Amortisation,Planning.
StarLords3K is a free multiplayer 4X space strategy game focused on diplomacy, trade, economics and optional military expansion.
| Habitat Upgrade Example | |||||
|---|---|---|---|---|---|
| Habitat Level |
Required Credits |
Required Workers |
Required Nanobits |
Increase in Credits * |
Recovery Cycles ** |
| 1 | 300 | 800 | 800 | 50 | 8 |
| 2 | 600 | 1,600 | 1,600 | 50 | 16 |
| 3 | 900 | 2,400 | 2,400 | 50 | 24 |
| 4 | 1,200 | 3,200 | 3,200 | 50 | 32 |
| 5 | 1,500 | 4,000 | 4,000 | 50 | 40 |
| 6 | 1,800 | 4,800 | 4,800 | 50 | 48 |
| 7 | 2,100 | 5,600 | 5,600 | 50 | 56 |
| 8 | 2,400 | 6,400 | 6,400 | 50 | 64 |
| 9 | 2,700 | 7,200 | 7,200 | 50 | 72 |
| 10 | 3,000 | 8,000 | 8,000 | 50 | 80 |
| Ship Batch Savings | |
|---|---|
| Batch Size |
Time Saved |
| 5 | 10% |
| 10 | 17% |
| 20 | 28% |
| 50 | 49% |
| 100 | 72% |
| Component Group A Batch Savings | |
|---|---|
| Batch Size |
Time Saved |
| 10 | 0% |
| 20 | 4% |
| 40 | 12% |
| 60 | 24% |
| 80 | 39% |
| 100 | 60% |
| Component Group B Batch Savings | |
|---|---|
| Batch Size |
Time Saved |
| 20 | 1% |
| 40 | 4% |
| 100 | 11% |
| 200 | 25% |
| 300 | 40% |
| 400 | 57% |
| 500 | 75% |
| Module Batch Savings | |
|---|---|
| Batch Size |
Time Saved |
| 1 | -20% |
| 2 | -13% |
| 3 | -6% |
| 4 | 2% |
| 5 | 11% |
| 6 | 20% |
| 7 | 31% |
| 8 | 43% |
| 9 | 56% |
| 10 | 70% |
| Builders Provided | |||||
|---|---|---|---|---|---|
| Structure | Builders | ||||
| Works Yard | 1 for starbase 1 per WY level | ||||
| Shipyard | 2 per level | ||||
| Crafter | 1 per level | ||||
| Assembler | 1 per level | ||||
| Structure Construction | |||
|---|---|---|---|
| Source | Type | Reduces | Max. |
| Tech | Architecture | Time | Lv50 : 60% |
| Tech | Financial | Credits | Lv50 : 60% |
| Tech | Fabrication | Nanobits | Lv50 : 60% |
| Tech | Automation | Workers | Lv50 : 60% |
| Ministry | Development | Time Credits Nanobits Workers | 15% |
| Components Used | Various | Time Credits Nanobits | Varies by Type |
| Ship Production | |||
|---|---|---|---|
| Source | Type | Reduces | Max. |
| Tech | Integration | Time | Lv50 : 60% |
| Integration has no effect at dedicated shipyards | |||
| Tech | Efficiency | Credits | Lv50 : 60% |
| Tech | Hull Design | Nanobits | Lv50 : 60% |
| Tech | Robotics | Workers | Lv50 : 60% |
| Ministry | Ordnance | Time Credits Nanobits Workers | 15% |
| Components Used | Various | Time Credits Nanobits | Varies by Type |
| Shipyard | Dedicated | Time | 40% |
| Project | Batch Size | Time | 72% |
| Component Crafting | |||
|---|---|---|---|
| Source | Type | Reduces | Max. |
| Tech | Procurement | Credits | Lv20 : 35% |
| Tech | Processing | Nanobits | Lv20 : 35% |
| Tech | Specific Component | Credits | Lv20 : 57% |
| Project Group A |
Batch Size Min: 5 Max: 25 |
Credits Nanobits Time |
100u 19% 100u 19% 100u 60% |
| Project Group B |
Batch Size Min: 10 Max: 100 |
Credits Nanobits Time |
500u 24% 500u 24% 500u 75% |
| Module Assembly | |||
|---|---|---|---|
| Source | Type | Reduces | Max. |
| Tech | Architecture | Time | Lv50 : 60% |
| Tech | Financial | Credits | Lv50 : 60% |
| Tech | Fabrication | Nanobits | Lv50 : 60% |
| Tech | Automation | Workers | Lv50 : 60% |
| Tech | Module Type | Credits Time | Lv10 : 45% Lv10 : 27% |
| Ministry | Development | Time Credits Nanobits Workers | 15% |
| Components Used | Various | Time Credits Nanobits | Varies by Type |
| Assembler | Dedicated | Time | 40% |
| Project | Batch Size | Time | 70% |
| Recycler Conversion Rates | |||||
|---|---|---|---|---|---|
| Recyler Level |
Minimum Habitat Level |
Base Maximum Scrap Input |
Nanobit Conversion Rate |
||
| 1 | 1 | 1,000 | 40% | ||
| 2 | 2 | 2,000 | 60% | ||
| 3 | 3 | 3,000 | 80% | ||
| 4 | 4 | 4,000 | 100% | ||